Heroes of Newerth
Heroes of Newerth
Heroes of Newerth (commonly known as HoN) is a free-to-play science fantasy, action real-time strategy game developed by S2 Games for Microsoft Windows, Mac OS X and Linux. The game was heavily inspired by the Warcraft III: The Frozen Throne custom map, Defense of the Ancients and is S2 Games' first game title in the Dota genre. The game was released on May 12, 2010 and re-released as a free-to-play game on July 29, 2011. Heroes of Newerth runs on the Windows, Linux and Mac OS X operating systems.Developer(s) | S2 Games |
Publisher(s) | S2 Games |
Designer(s) | James Fielding Alan Cacciamani Richard Liu Pu Liu Brent Wiedmer |
Artist(s) | Jesse Hayes Joseph Crack Bruce Glidewell Aaron Holley Jeremy Moe Carlos Muchaca Ari Targownik |
Composer(s) | Arnej Šećerkadić |
Engine | K2 Engine |
Version | 2.2.7 |
Platform(s) | Linux, Mac OS X, Windows |
Release date(s) | May 12, 2010 |
Genre(s) | Action RTS |
Mode(s) | Multiplayer |
Media/distribution | Digital Distribution |
System requirements 2.2GHz processor 1GB RAM GeForce 5, ATI 9x00, OpenGL 2.0 compatible (Linux and Mac) video card Linux/Windows XP/Vista/7/Mac Network Connection Required[1] |
Players on each team choose one of 93 heroes, featuring a variety of abilities and advantages to compensate for any shortcomings. Players control a single hero from a top-down perspective, while common features of real time strategy games such as base management and resource collection are removed. Every hero has four abilities that may be acquired and upgraded as the hero gains experience and levels up. Experience is gained for being within the range of enemy units when they are killed. The maximum level a hero may achieve is 25 and the experience required per level gain increases with each new level. The player obtains gold though periodic income and combat experience, which is used for buying various items for his or her hero. All heroes involved in the death of an enemy hero are rewarded experience and gold, while the hero that has dealt the killing blow receives the greatest portion of gold. Players may terminate their allied creeps and structures when they are almost dead to prevent the enemy from placing the killing blow and gaining additional gold and experience. These technique is referred to as "denying". When a hero dies, he loses a part of his gold and after a certain amount of time, based on their level and number of deaths, respawn at the well located in their team's respective base.
Once started, average game length is around 40–50 minutes. Players on the winning team gain ranking points while the other team loses them. Ranking points are used to place players on the ladder system and it has no influence on game play- players are always on equal footing despite their ranking.
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